Chaos Phoenix 5, Update 2.2 (5.20.02) for Autodesk 3ds Max (x64)
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Free Download Chaos Phoenix 5, Update 2.2 (5.20.02) for Autodesk 3ds Max | 1.3 Gb
Owner:Chaos Group
Product Name:Phoenix
Version:Update 2.2 (5.20.02) Nightly
Supported Architectures:x64
Website Home Page :www.chaos.com
Languages Supported:english
System Requirements:Windows *
Software Prerequisites:pre-installed Autodesk 3ds Max 2019-2024
Size:1.3 Gb
Chaos has releasedPhoenix 5, Update 2.2 (5.20.02) Nightly, the latest version of its fluid simulation software for Autodesk 3ds Max and Autodesk Maya. This update boasts fresh features that provide heightened creative autonomy and open doors to thrilling simulation potential.
New features:
(*) User Interface: Use a different color in the user interface of the Simulator for options that are different from their default value [done 05 Oct 23]
Improvements:
(*) Active Bodies: ‘Add Many’ button in the Active Body Solver node, allowing to quickly add a list of nodes [done 31 Aug 23]
(*) Sources: Gray out the Direct Velocity X/Y/Z slots when the Map is set to Texmap or Vertex Color [done 21 Jul 23]
(*) Sources: Allowed simply picking the same emitter in multiple Sources, and use only one of the Sources for the actual simulation [done 16 Sep 23]
(*) Sources: Allowed emitting Foam, Splash and Mist particles simultaneously by Sources. Bumped the API version to 5.20.02 [done 28 Sep 23]
(*) Preview: Gray out the Velocity Preview if the Force preview is turned on, and the Velocity Streamlines if the Force Streamlines are enabled [done 13 Jul 23]
(*) Preview: Automatically enable viewport visibility and render visibility for the manually generated preview splines [done 21 Jul 23]
(*) User Interface: ‘Clear’ right click menu item for the node selector buttons in the Simulator [done 15 Sep 23]
(*) User Interface: Added a button to all Phoenix command panel rollouts to reset the position of the floating rollouts [done 02 Oct 23]
(*) ABC I/O: Emit Motion Velocity from moving ABC meshes with varying vertex count [done 25 Jul 23]
Removed features:
Bug fixes:
(*) Simulation General: The simulation appeared chopped when simulating a Simulator with Steps Per Frame above 1, parented to a Helper with an added Controller [fixed 28 Jul 23]
(*) Fire/Smoke Solver: Any errors during PCG GPU simulation caused a crash [fixed 15 Jul 23]
(*) FLIP Liquid Solver: Fixed waves appearing near the Simulator borders when the container was animated to translate horizontally [fixed 21 Jul 23]
(*) FLIP Liquid Solver: Liquid particles could slide over the ocean surface for a long time before merging, even with Droplets Surfing of 0.0 [fixed 18 Aug 23]
(*) FLIP Liquid Solver: Crash if emitting Mist particles from a Source but Splash To Mist was 0 and there was Wetting with Consumed Liquid enabled [fixed 05 Oct 23]
(*) Standalone Simulator: Exporting simscenes to directories that didn’t exist yet failed without displaying an appropriate error [fixed 26 Aug 23]
(*) Sources: Crash if running out of memory when emitting from particles [fixed 15 Jul 23]
(*) Sources: Emitting from particles in Volume Brush mode when using Noise in the Source often produced 100% brush effect even with very low Brush Effect values [fixed 24 Aug 23]
(*) Sources: Directed Velocity was not calculated correctly when emitting from Particle Flow [fixed 03 Oct 23]
(*) Particle Tuner: Deleting Splash or Mist particles using a Tuner created Liquid particles when Affect Liquid was higher than 0 [fixed 27 Jul 23]
(*) Particle Shader: Crash when rendering many particles in Bubbles or Cellular mode using a Count Multiplier higher than 1 [fixed 04 Aug 23]
(*) Volumetric Illumination: Fire Lights were always created on the active render layer even if the Simulator was placed in another layer when the ‘Hidden lights’ option was off [fixed 03 Oct 23]
(*) Preview: Random crash when previewing a large number of particles [fixed 12 Jul 23]
(*) Preview: Viewport slowdown when loading VDB sequences, since Phoenix 5.20 [fixed 13 Jul 23]
(*) Preview: Slow viewport preview with instanced VDB caches [fixed 19 Jul 23]
(*) Preview: Rendering an animation didn’t update splines created by Auto bake Streamline Preview [fixed 09 Sep 23]
(*) Cache I/O: Input Grid Smoothing’s Threshold/Similarity/Random Variation controls were broken, since Phoenix 5.20 [fixed 26 Jul 23]
(*) Cache I/O: Input Grid Smoothing’s Similarity was broken, since Phoenix 3.11 [fixed 02 Aug 23]
(*) PRT I/O: The ‘Export PRT Particles’ right click menu was not visible when a Modifier is applied to the Simulator [fixed 08 Aug 23]
(*) PRT I/O: Using a deformer over PRT cache loaded in the Simulator showed wrong deformation when changing the timeline frame [fixed 19 Aug 23]
(*) Grid Texture: Velocity data read by the Grid Texture had wrong direction when the Flip YZ option of the source Simulator was ON [fixed 21 Aug 23]
(*) Grid Texture: Mapper setting Grid Velocity to a Simulator read by a Grid Texture from a rotated Simulator produced wrong velocity directions [fixed 09 Sep 23]
(*) Grid Texture: Memory leak when simulating and a Grid Texture is used for some material when the simulation that has many steps per frame and contains particles [fixed 26 Sep 23]
(*) Submitting Simulations: Submitting a Simulator that used the default $(scene_path) output for Deadline .max scene simulation threw a MAXScript exception without showing a friendly error message [fixed 26 Aug 23]
(*) Standalone Preview: Linux and macOS file pick dialog broken, since Phoenix 5.20 [fixed 14 Jul 23]
(*) User Interface: The cache was flipping back when changing any of the Input Grid Smoothing options while ‘Flip Up Axis’ was enabled [fixed 15 Aug 23]
(*) User Interface: Phoenix Progress Bars were cropped in high DPI [fixed 03 Oct 23]
(*) User Interface: Texture selector controls in floating rollouts didn’t update when cleared while the Simulator’s command panel was not shown [fixed 03 Oct 23]
Phoenixis an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls. Preview and render interactively in the viewport. Adjust simulations on the fly. Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations. Integrated seamlessly into 3ds Max and optimized to render with V-Ray. Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
Chaos Phoenix 5 – now available
Chaos Phoenix 5 will take your simulations to the next level with new tools that give you more control than ever before. It also enables you to easily create realistic dynamic effects with new and enhanced presets – available for you to use out-of-the-box, or modify to fit your needs. Simulate faster, streamline your workflow, and get more done.
Chaos Groupis a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company’s research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
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