Doomstone Citadel Volume 3 Setting Up Physics Hands, Two-Handed Weapon Grab and Snap Zones
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Free Download Doomstone Citadel Volume 3 Setting Up Physics Hands, Two-Handed Weapon Grab and Snap Zones
Released 1/2024
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 1h 8m | Size: 359 MB
Learn to implement physics-based hands that allow for collision with game objects in the VR game experience and to setup snap-zones for creating holsters
Finally, find out how to create snappable magazines that allow specific ammo to be attached to specific weapons.
The video tutorial delves into the intricacies of implementing physics-based interactions for hands and creating efficient snap-zones. You will explore critical aspects of integrating hands and weapons with realistic physics. You will also gain a comprehensive understanding of how to set up holsters and create snap zones for magazines. This video tutorial will guide you through practical examples and provide insights into the underlying mechanics, offering a holistic perspective on the subjects of physics interactions and snap-zones.
By the end of this video, you will take away invaluable knowledge on how to implement physics-based interactions and snap-zones in your game development projects, making the games more realistic and engaging and immersive for players.
You Will
Implement physics-based interactions for hands in VR games to collide with in-game objects
Understand underlying mechanics of physics-based interactions using practical examples
Sett up snap-zones to create holsters for in-game weapons
Who Is This Video For
This course is aimed at intermediate-level Unity developers who need to be well versed with the Unity Editor. Knowledge of how Unity Prefabs function and an understanding of how events work in general would be helpful. You will also need to know C# scripting for Unity.
You will need to have access to a 6 DOF (degrees of freedom) headset, such as the HTC Vive, Oculus Rift or the Oculus Quest with a link cable and a computer with the appropriate graphics card that supports your VR Headset.
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