Category: Other Tutorials

Real-Time Character Optimization – From Film to Games


Tomas Sackmann | Duration: 4:43 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 17,2 GB | Language: English
In this course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time. Using the character from our previous courses as an example, students will create a real-time mesh that’s ready to be imported into a real-time engine. They will use industry-standard software such as Maya, Zbrush, Substance 3D Painter, and Marmoset Toolbag for presentation.
Students will gain a solid understanding of the key elements required to create a game-ready mesh, including how to reduce polygons while maintaining UVs, and how to create optimized textures that work in real-time. By the end of the course, they will have developed a robust skill set that can be applied to their own projects and further studies in game development or VFX.
This course is designed mainly for
• Beginners who have completed previous courses of the series and have acquired some experience using the software.

(more…)