Tag: CGCircuit

CGCircuit – Mastering Nuke Vol 3


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File Name:CGCircuit – Mastering Nuke Vol 3 —>Home Page :https://www.cgcircuit.com/tutorial/mastering-nuke-vol.-3 —>Genre / Category:3D Tutorials —>File Size :661MB–>Publisher:cgcircuitUpdated and Published:November 15, 2023 –>Product Details
Hi everyone, welcome to this new course on CGCircuit, “Green Screens and Blue Screens Keying In Nuke”. In this tutorial, you’ll learn the proper workflow and the right tools to achieve green screen and blue screen removal in Nuke. Chroma keying could be a challenging thing if you don’t know where to start. Well, follow me in this practical approach to creating a shot that will teach you the fundamentals of chromakeying in Nuke. This is not, just another tutorial that offers you a toolbox of techniques. Here you’ll see how to accomplish a shot. Keying is not about knowing how to use the Nuke nodes. It’s about understanding the different components and the logic behind it. By the end of this course, removing blue and green screens won’t be a secret for you. You’ll be geared up with professional tips and tricks and a strong workflow. I’m Florian Girardot. I’m a senior visual effect artist specialized in Compositing. I’ve been working in the movie industrie for more than 10 years.

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CGCircuit – Houdini Advanced Particle Simulations


Free Download CGCircuit – Houdini Advanced Particle Simulations.
File Name:CGCircuit – Houdini Advanced Particle Simulations —>Home Page :https://www.cgcircuit.com/course/houdini-advanced-particle-simulations —>Genre / Category:3D Tutorials —>File Size :1.3 GB–>Publisher:cgcircuitUpdated and Published:November 30, 2023 –>Product Details
In this course we will take an alembic animation of an opening hand, and use it to generate particles. We will learn how to use the geometry to create different attributes and how to get our particles to use those attributes. We will also learn how to make our particles stick to deforming geometry and how to make the particles transition from one type of movement to a different one. I will also go over how to set up some basic materials and render everything using Redshift, and then also cover how to composite everything inside Nuke. And while this course assumes you have a working knowledge of Houdini, I will be explaining how different operations work, but also the logic behind why we do things in a certain way. So I hope you will enjoy this course and we can get started with the first lesson.

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CGCircuit – Abstract in Houdini V2


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File Name:CGCircuit – Abstract in Houdini V2 —>Home Page :https://www.cgcircuit.com/tutorial/abstract-in-houdini-v2 —>Genre / Category:3D Tutorials —>File Size :2.5 GB–>Publisher:cgcircuitUpdated and Published:November 30, 2023 –>Product Details
Let’s go back to the roots! My first course was Abstract in Houdini! This is version two! In this course we will create stunning visual effects from start to finish. The journey will begin with geometry manipulation. Chapter two and three will be about Vellum simulation and rendering with Unreal Engine and Redshift. Chapter four we will dive into a creation of fabric that is fully conrollable. In the last and longest chapter we create a stunning ice growth effect! All chapters include rendering. You will be provided with a SLS Amg Car model as well.

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CGCircuit – Creating Terrains using Satellite Data in Houdini


Free Download CGCircuit – Creating Terrains using Satellite Data in Houdini
File Name:CGCircuit – Creating Terrains using Satellite Data in Houdini —>Home Page :https://www.cgcircuit.com/tutorial/terrains-using-satellite-data-in-houdini —>Genre / Category:3D Tutorials —>File Size :9.4GB–>Publisher:cgcircuitUpdated and Published:October 08, 2023 –>Product Details
In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.
We will be focusing mostly on how to import and process satellite topography data to

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CGCircuit – Burning Cloth Tear


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File Name:CGCircuit – Burning Cloth Tear —>Home Page :https://www.cgcircuit.com/tutorial/burning-cloth-tear —>Genre / Category:3D Tutorials —>File Size :849MB–>Publisher:cgcircuitUpdated and Published:October 19, 2023 –>Product Details
We will start this course by creating a simple cloth setup using Vellum.
We will create and animate the collider geometry to drive the main deformations of our cloth.

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CGCircuit – Applied Houdini Rigids 6


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File Name:CGCircuit – Applied Houdini Rigids 6 —>Home Page :https://www.cgcircuit.com/course/applied-houdini-rigids-vi —>Genre / Category:3D Tutorials —>File Size :1.4GB–>Publisher:cgcircuitUpdated and Published:October 13, 2023 –>Product Details
In Rigids VI, we’ll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we’ll strategically break both the chain FREEs and their constraints as well. Other topics include creating and understanding a hinge constraint, having a bunch of coins fall out of the safe, and some fun approaches to making magical lighting and particle effects! And as always, a whole bunch of production-ready tips and tricks to streamline the whole process will be implemented as well.
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One, A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

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CGcircuit – Houdini Advanced Particle Simulations


Free Download CGcircuit – Houdini Advanced Particle Simulations
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 44100 Hz | Duration: 2h 48m | 1.6 GB
Genre: eLearning | Language: English
In this course we will take an alembic animation of an opening hand, and use it to generate particles. We will learn how to use the geometry to create different attributes and how to get our particles to use those attributes.
We will also learn how to make our particles stick to deforming geometry and how to make the particles transition from one type of movement to a different one. I will also go over how to set up some basic materials and render everything using Redshift, and then also cover how to composite everything inside Nuke.

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CGcircuit – Abstract in Houdini V2


Free Download CGcircuit – Abstract in Houdini V2
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 44100 Hz | Duration: 8h 04m | 2.46 GB
Genre: eLearning | Language: English
Let’s go back to the roots!
My first course was Abstract in Houdini! This is version two!

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CGCircuit – Real-Time Character Optimization From Film to Games


Free Download CGCircuit – Real-Time Character Optimization: From Film to Games
Content Source:https://www.cgcircuit.com/tutorial/real-time-character-optimization-from-film-to-games?authorTab
Genre / Category:3D Tutorials-File Size :17.2GB
In this online course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time. Using the character from our previous courses as an example, students will create a real-time mesh that’s ready to be imported into a real-time engine. They will use industry-standard software such as Maya, Zbrush, Substance 3D Painter, and Marmoset Toolbag for presentation.

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CGCircuit – Creating Terrains using Satellite Data in Houdini


Free Download CGCircuit – Creating Terrains using Satellite Data in Houdini
David CGMK | Duration: 4:42 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 9,41 GB | Language: English
In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.
We will be focusing mostly on how to import and process satellite topography data to
– Convert point clouds into actual height fields with multiple layers of information including vegetation scattering masks.

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