Tag: Demystify

Demystify Color Grading – Look Development

Free Download Demystify Color Grading – Look Development


t✅Content Source:https://www.demystify-color.com/lookdevclass
File Size :1.5 GB
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Welcome to another look development tutorial! This one will be pretty different, as I realized that I do not have a single tutorial about black & white looks online. Because of that I decided to do a comprehensive insight into everything I know about B/W look development and share the techniques that I’m using when working on footage that isn’t shot on a monochrome sensor or B/W negative film!

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Demystify Color Emulating Film Without Film Emulation

Free Download Demystify Color Emulating Film Without Film Emulation


Content Source:https://www.demystify-color.com/post/emulating-film-without-film-emulations
Genre / Category:Film & Media
File Size :183 MB
Product Details
But first of all do not worry – I will carry on with creating film emulations and tell you guys all about it within the

https://www.demystify-color.com/filmprofiling

Film Profile Journey. Spoiler alert: there’s an amazing new episode coming soon! Secondly I think it’s still great to actually remind yourself what aesthetics you actually want to achieve when using all sorts of film emulation LUTs or DCTLs. No matter if these are film print emulations or negative emulations! And we will cover all of this today. And without profiling actual film, I will propose to you tools and techniques how to achieve these aesthetics. Of course we’re not going for matching something 1:1 (matching 1:1 also with actual film emulations is very vague), but just aim to dial this aesthetics in however we think looks good! Keep in mind that everybody also thinks of “film” a bit differently. That means what I would consider a “perfect” film emulation, may not be as perfect for someone else, because we all have some sort of “look” or “aesthetic” in mind when we hear the word “film” and this image in everyones mind may be completely different. So let’s start with some theory and research and afterwards I will show you all the tools (a ton of them) and techniques on how to do this in the video part below!

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Demystify Color Grading – Rebuilding A LUT From Steve Yedlin’s Knives Out Demo

Free Download Demystify Color Grading – Rebuilding A LUT From Steve Yedlin’s Knives Out Demo

Content Source: https://www.demystify-color.com/showlut
File Size :455 MB

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If you went down the road and just recreate the look without any ODT in place like the Rec.709 LUT from Arri, then you are basically having your custom ODT in place already.

If you apply all the components (Gamut Mapping, Tonecurve & Split-Toning) in full strength and use it at the very end of your node tree, it’s essentially your own custom ODT now. This will take you from scene to display referred space.

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Applied Deep Learning with PyTorch Demystify neural networks with PyTorch (2024)


Free Download Hyatt Saleh, "Applied Deep Learning with PyTorch: Demystify neural networks with PyTorch"
English | 2019 | pages: 254 | ISBN: 1789804590 | EPUB | 11,2 mb
Machine learning is rapidly becoming the most preferred way of solving data problems, thanks to the huge variety of mathematical algorithms that find patterns, which are otherwise invisible to us.

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SkillShare – Demystify Redshift Materials in C4D


Free Download SkillShare – Demystify Redshift Materials in C4D
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 48000 Hz | Duration: 5h 11m | 2.35 GB
Genre: eLearning | Language: English
In this class we will use the awesome power of Redshift to create over 50 metal materials. Using the Shader Graph we will demystify the Node Editor step by step as we create photo realistic materials from scratch. We will cover a ton of content from Noise maps, textures, reflections, bump maps, displacement maps, etc. Learning how and when to use each piece of the puzzle to create some amazing materials.
In this class we will learn the process for creating metal materials inside the Shader Graph for the Redshift Render Engine inside of Maxon’s Cinema 4D (C4D). This class is for beginners and experienced users alike looking to learn how to use many of the tools and workflow tips inside the Redshift Shader Graph in order to create amazing materials. If you are brand new to Redshift then you should first take my Introduction to Redshift: The Basics course. Throughout this course we will create over 50 metals and breakdown many of the most common Nodes and how they work. We start off simple and work our way up node by node. By the end you’ll be creating very complex materials with ease.

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