Tag: Dive

Asynchronous Programming A Deep Dive into Asynchronous Programming Techniques, Best Practices, and Real-World Applications


Free Download Asynchronous Programming: A Deep Dive into Asynchronous Programming Techniques, Best Practices, and Real-World Applications for Building High-Performance, Responsive Systems by May Sherry
English | August 11, 2024 | ISBN: N/A | ASIN: B0DCW5VDTB | 86 pages | EPUB | 1.11 Mb
Dive into the world of asynchronous programming with "Asynchronous Programming:A Deep Dive into Asynchronous Programming Techniques, Best Practices, and Real-World Applications for Building High-Performance, Responsive Systems". This comprehensive guide is designed for developers of all skill levels, from beginners to seasoned experts, offering a deep exploration of asynchronous techniques and best practices across various programming languages.

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Go Programming Mastery A Deep Dive into Golang Learn the Fundamentals, Dive into Advanced Techniques


Free Download Go Programming Mastery: A Deep Dive into Golang: Learn the Fundamentals, Dive into Advanced Techniques, and Build Powerful Applications with Go (Golang) by R. Parvin
English | August 16, 2024 | ISBN: N/A | ASIN: B0DDHJ51KZ | 561 pages | EPUB | 1.82 Mb
Go Programming Mastery: A Deep Dive into Golang Learn the Fundamentals, Dive into Advanced Techniques, and Build Powerful Applications with Go (Golang)

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Responsive Design in Figma Deep Dive Figma Auto Layout, Constraints, Breakpoints & Modes (2024)


Free Download Responsive Design in Figma Deep Dive: Figma Auto Layout, Constraints, Breakpoints & Modes (2024)
Content Source:https://www.skillshare.com/en/classes/responsive-design-in-figma-deep-dive-figma-auto-layout-constraints-breakpoints-and-modes-2024/979711178
Genre / Category: Drawing & Painting , Art
File Size :304 MB
Product Details
Auto layout driving you crazy? Scared of what will happen with your design in the browser? Then this class is just right for you! We will learn everything about how to set up responsive designs in Figma. This is going to be a real deep dive into auto layout, constraints, and, most importantly but rarely discussed, how to deal with breakpoints for your UI design, ranging from a simple setup to a more advanced approach with variables and modes. Understanding and combining these tools will help you set up components, design patterns, and entire pages that align with code settings. With the Figma course material file, you can work alongside me or return to exercises with detailed instructions in your own time. This class is right for you if you have basic knowledge of Figma or if you are an advanced Figma user and want to brush up on your skills.

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Game Design Deep Dive


Free Download Game Design Deep Dive by Joshua Bycer
English | October 30, 2023 | ISBN: 1032363665 | 230 pages | PDF | 36 Mb
Game Design Critic Josh Bycer is back with another entry in the Game Design Deep Dive series to discuss the Role-Playing Game genre. Arguably one of the most recognizable in the industry today, what is and what isn’t an RPG has changed over the years. From the origins in the tabletop market, to now having its design featured all over, it is one of the most popular genres to draw inspiration from and build games around. This is a genre that looks easy from the outside to make, but requires understanding a variety of topics to do right.A breakdown of RPG mechanics and systems, perfect for anyone wanting to study or make one themselvesThe history of the genre – from tabletop beginnings to its worldwide appealThe reach of the genre – a look at just some of the many different takes on RPGs that have grown over the past 40 yearsAn examination of how RPG systems can be combined with other designs to create brand new takes

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Game Design Deep Dive Shooters


Free Download Joshua Bycer, "Game Design Deep Dive: Shooters"
English | ISBN: 1032581166 | 2024 | 230 pages | PDF | 107 MB
This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‑plus‑year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.

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