Tag: Game

Business Model Innovation Game Changers and Contemporary Issues


Free Download Annabeth Aagaard, "Business Model Innovation: Game Changers and Contemporary Issues"
English | ISBN: 3031575105 | 2024 | 352 pages | PDF | 6 MB
In the contemporary business landscape, the imperative for innovative approaches to business model innovation (BMI) is more pronounced than ever, especially given the pressing grand challenges, technological disruptions, digital transformation, and pressing environmental and social concerns of our era. The prevailing discourse in business model and BMI scholarship predominantly revolves around established frameworks and methodologies, thereby not fully capturing the burgeoning opportunities and transformative forces redefining BMI’s future trajectory.

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After the Game Bridging the Gap from Winning Athlete to Thriving Entrepreneur


Free Download After the Game: Bridging the Gap from Winning Athlete to Thriving Entrepreneur by Jay Dixon
English | April 2, 2024 | ISBN: 1637632673 | 304 pages | PDF | 3.15 Mb
What if you could harness the many invaluable lessons you learned as a college or professional athlete and apply them to your professional and personal life? In After the Game, Jay Dixon, a former D1 athlete and founder of SuccessCoach.com, combines athletic insights with data-supported mindset elements to show you how.

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A Completely Different Game My Leadership Playbook


Free Download A Completely Different Game: My Leadership Playbook by Emma Hayes
English | July 23rd, 2024 | ISBN: 1541705351 | 288 pages | True EPUB | 2.68 MB
From the head coach of the United States Women’s National Team and legendary coach of Chelsea FC comes a book of hard-won lessons for leading a team to success on and off the field.

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True to the Game III


Free Download Teri Woods, "True to the Game III"
English | 2008 | pages: 240 | ISBN: 0446581682, 1607513749 | EPUB | 0,2 mb
The third and most explosive installment of the groundbreaking True to the Game trilogy will take you on a marathon race through the mean streets of Philly. Starting off where the second installment’s dramatic cliffhanger left us, True III will finally reveal Gena’s mysterious stalker and savior, as well as introduce a new killer so vicious, so cunning, so ruthless, he’ll have you looking over your shoulder with each turn of the page.

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New Game Plan for College Sport


Free Download Richard E. Lapchick, Percy Bates, Lindsay Beddow, "New Game Plan for College Sport"
English | 2006 | pages: 345 | ISBN: 0275981479 | PDF | 1,1 mb
The most critical issues in intercollegiate sport are examined here from a variety of perspectives. The same general challenges, in varying forms, have confronted those responsible for intercollegiate sport from 19890 to the present day. The time has come to reexamine these problems in the light of new research (such as the Knight Foundation Commission on Intercollegiate Athletes) and new analyses; and to review our old solutions to see where they should be adapted, where maintained, and where abandoned. Part of the mission of New Game Plan for College Sport is to act as a forum for conflicting opinions on how to improve our college sports enterprise. It is not a theoretical piece, but instead relies on the wisdom and experience of those who have had significant roles in sport to discuss how far we may have come from the ideals of sport and what we still can do to correct our course. The analyses presented here, prepared by experts on the issues, explore such essential topics as the commercialization of sport; race and gender; legal issues; gambling; performance enhancing drugs; and the academic peril faced by too many student athletes. The same general challenges, in varying forms, have confronted those responsible for intercollegiate sport from 1980 to the present day. Now the time has come to reexamine these problems in the light of new research (such as the Knight Foundation Commission on Intercollegiate Athletes) and new analyses; and to review old solutions to see where they should be adapted, where maintained, and where abandoned. Part of the mission of New Game Plans is to serve as a forum for conflicting opinions on how to improve our college sports enterprise. It is not theoretical, but instead relies on the wisdom and experience of those who have had significant roles in sport to discuss how far we have come from the ideals of sport, and what we can do to correct our course. The analyses are prepared from varied perspectives by experts who offer in-depth exploration of such essential topics as

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In-Game Advertising – Werbung in Computerspielen Strategien und Konzepte


Free Download Ludger Stammermann, "In-Game Advertising – Werbung in Computerspielen: Strategien und Konzepte"
Deutsch | 2007 | pages: 169 | ISBN: 3834907022 | PDF | 3,1 mb
Werbung in Computerspielen – In-Game Advertising genannt – ist ein viel versprechender Ansatz für die gebeutelte Werbebranche. Denn Spieler zappen nicht. Aktive Spieler finden sich nicht nur unter Kindern und Jugendlichen, sondern auch unter den 20- bis 40-Jährigen. Für Werbetreibende eröffnet sich in den On- und Offline-Spielen und sogar in virtuellen Welten wie Second Life ein völlig neuer Zugang zum Konsumenten.

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How Much Religion is Good for Us If Religion Were a Game


Free Download Thorsten Botz-Bornstein, "How Much Religion is Good for Us?: If Religion Were a Game"
English | ISBN: 1032615168 | 2024 | 210 pages | EPUB | 3 MB
How Much Religion is Good for Us? is a provocative book which examines parallels between play and religion from a philosophical, theological, and anthropological perspective.

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Google SketchUp for Game Design Beginner’s Guide


Free Download Google SketchUp for Game Design: Beginner’s Guide By Robin de Jongh
2011 | 270 Pages | ISBN: 1849691347 | PDF | 12 MB
Create 3D game worlds complete with textures, levels and props with this book and ebook Learn how to create realistic game worlds with Google’s easy 3D modeling tool Populate your games with realistic terrain, buildings, vehicles and objects Import to game engines such as Unity 3D and create a first person 3D game simulation Learn the skills you need to sell low polygon 3D objects in game asset stores Simple techniques to photo texture your models for ultra realism In Detail Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props. Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more. Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers. When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films. What you will learn from this book Discover the tools required to make game level and asset creation a swift and easy process Create "game ready" textures from photos Learn techniques for quick modeling by creating assets straight from textures Sculpt rough terrains using easy Sandbox tools in SketchUp Import the game art you created with SketchUp into a professional game engine: Unity 3D Create realistic assets to bring the game alive such as buildings, tools, barrels, and rusty fencing Model a 3D automobile with advanced SketchUp tricks and techniques How to add lighting and walk around in your game Approach The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. Who this book is written for This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.

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