Tag: Game

How Much Religion is Good for Us If Religion Were a Game


Free Download Thorsten Botz-Bornstein, "How Much Religion is Good for Us?: If Religion Were a Game"
English | ISBN: 1032615168 | 2024 | 210 pages | EPUB | 3 MB
How Much Religion is Good for Us? is a provocative book which examines parallels between play and religion from a philosophical, theological, and anthropological perspective.

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Google SketchUp for Game Design Beginner’s Guide


Free Download Google SketchUp for Game Design: Beginner’s Guide By Robin de Jongh
2011 | 270 Pages | ISBN: 1849691347 | PDF | 12 MB
Create 3D game worlds complete with textures, levels and props with this book and ebook Learn how to create realistic game worlds with Google’s easy 3D modeling tool Populate your games with realistic terrain, buildings, vehicles and objects Import to game engines such as Unity 3D and create a first person 3D game simulation Learn the skills you need to sell low polygon 3D objects in game asset stores Simple techniques to photo texture your models for ultra realism In Detail Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props. Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more. Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers. When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films. What you will learn from this book Discover the tools required to make game level and asset creation a swift and easy process Create "game ready" textures from photos Learn techniques for quick modeling by creating assets straight from textures Sculpt rough terrains using easy Sandbox tools in SketchUp Import the game art you created with SketchUp into a professional game engine: Unity 3D Create realistic assets to bring the game alive such as buildings, tools, barrels, and rusty fencing Model a 3D automobile with advanced SketchUp tricks and techniques How to add lighting and walk around in your game Approach The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. Who this book is written for This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.

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Decision and Game Theory for Security 4th International Conference, GameSec 2013, Fort Worth, TX, USA, November 11-12, 2013. P


Free Download Decision and Game Theory for Security: 4th International Conference, GameSec 2013, Fort Worth, TX, USA, November 11-12, 2013. Proceedings By Emrah Akyol, Kenneth Rose, Tamer Başar (auth.), Sajal K. Das, Cristina Nita-Rotaru, Murat Kantarcioglu (eds.)
2013 | 265 Pages | ISBN: 3319027859 | PDF | 7 MB
This book constitutes the refereed proceedings of the 4th International Conference on Decision and Game Theory for Security, GameSec 2013, held in Fort Worth, TX, USA, in November 2013. The 15 revised full papers presented were carefully reviewed and selected from numerous submissions. The conference focuses on analytical models based on game, information, communication, optimization, decision, and control theories that are applied to diverse security topics. At the same time, the connection between theoretical models and real world security problems are emphasized to establish the important feedback loop between theory and practice. Observing the scarcity of venues for researchers who try to develop a deeper theoretical understanding of the underlying incentive and resource allocation issues in security, we believe that GameSec will fill an important void and serve as a distinguished forum of highest standards for years to come.

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Applications of Multi-Criteria and Game Theory Approaches Manufacturing and Logistics


Free Download Applications of Multi-Criteria and Game Theory Approaches: Manufacturing and Logistics By N. Labadie, C. Prodhon (auth.), Lyes Benyoucef, Jean-Claude Hennet, Manoj Kumar Tiwari (eds.)
2014 | 408 Pages | ISBN: 1447152948 | PDF | 6 MB
Aligning the latest practices, innovations and case studies with academic frameworks and theories, the broad area of multi-criteria and game theory applications in manufacturing and logistics is covered in comprehensive detail. Divided into two parts, part I is dedicated to ‘multi-criteria applications’ and includes chapters on logistics with a focus on vehicle routing problems, a multi-objective decision making approach to select the best storage policy and an exploratory study to predict the most important factors that can lead to successful mobile supply chain management adoption for manufacturing firms. Part II covers ‘game theory applications’ and encompasses the process of forming a coalition within a corporate network to the problem of integrating inventory and distribution optimization together with game theory to effectively manage supply networks.Providing a forum to investigate, exchange novel ideas and disseminate knowledge covering the broad area of multi-criteria and game theory applications in manufacturing and logistics, Applications of Multi-Criteria and Game Theory Approaches is an excellent reference for students, researchers but also managers and industry professionals working with manufacturing and logistics issues.

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A Game of Their Own Voices of Contemporary Women in Baseball


Free Download Jennifer Ring, "A Game of Their Own: Voices of Contemporary Women in Baseball"
English | ISBN: 0803244800 | 2015 | 392 pages | AZW3 | 2 MB
In 2010 twenty American women were selected to represent Team USA in the fourth Women’s Baseball World Cup in Caracas, Venezuela; most Americans, however, had no idea such a team even existed.

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The Cores of Game Design


Free Download The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics
English | 2025 | ISBN: 1032397543 | 321 Pages | PDF (True) | 38 MB
This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings.

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