Tag: Gameplay

Threat Modeling Gameplay with EoP A reference manual for spotting threats in software architecture


Free Download Threat Modeling Gameplay with EoP: A reference manual for spotting threats in software architecture by Brett Crawley
English | August 9, 2024 | ISBN: 1804618977 | True PDF | 256 pages | 8.2 MB
Work with over 150 real-world examples of threat manifestation in software development and identify similar design flaws in your systems using the EoP game, along with actionable solutions

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Immersive Gameplay Essays on Participatory Media and Role-Playing


Free Download Evan Torner, "Immersive Gameplay: Essays on Participatory Media and Role-Playing"
English | ISBN: 0786468343 | 2012 | 230 pages | EPUB | 478 KB
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study.

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CoD Black Ops 6 Omnimovement Gameplay Dynamics Feature


Free Download CoD: Black Ops 6 : Omnimovement Gameplay Dynamics Feature by Robert C. Heiser
English | June 15, 2024 | ISBN: N/A | ASIN: B0D77PJQZX | 69 pages | EPUB | 0.22 Mb
Explore the groundbreaking innovations of CoD: Black Ops 6 in this book, featuring the revolutionary Omnimovement system for unparalleled gameplay fluidity. Set in the early 1990s, follow spec ops commander Troy Marshall and CIA handler Jane Harrow. Gain insights into a brief history on Call of Duty, its recent installment, designed multiplayer maps, the reintroduced Prestige system, and the beloved Zombies mode. Perfect for fans and industry professionals, this book looks into the evolution of game design in one of the world’s most popular franchises.

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CoD Black Ops 6 Omnimovement Gameplay Dynamics Feature


Free Download CoD: Black Ops 6 : Omnimovement Gameplay Dynamics Feature by Robert C. Heiser
English | June 15, 2024 | ISBN: N/A | ASIN: B0D77PJQZX | 69 pages | EPUB | 0.22 Mb
Explore the groundbreaking innovations of CoD: Black Ops 6 in this book, featuring the revolutionary Omnimovement system for unparalleled gameplay fluidity. Set in the early 1990s, follow spec ops commander Troy Marshall and CIA handler Jane Harrow. Gain insights into a brief history on Call of Duty, its recent installment, designed multiplayer maps, the reintroduced Prestige system, and the beloved Zombies mode. Perfect for fans and industry professionals, this book looks into the evolution of game design in one of the world’s most popular franchises.

(more…)

Threat Modeling Gameplay with EoP


Free Download Threat Modeling Gameplay with EoP: A reference manual for spotting threats in software architecture
English | 2024 | ISBN: 1804618977 | 346 Pages | PDF conv / EPUB True | 2.4/4.4 MB
Are you looking to navigate security risks, but want to make your learning experience fun? Here’s a comprehensive guide that introduces the concept of play to protect, helping you discover the threats that could affect your software design via gameplay.

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Gameplay mode war, simulation, and technoculture


Free Download Gameplay mode : war, simulation, and technoculture By Crogan, Patrick
2011 | 222 Pages | ISBN: 0816653348 | PDF | 2 MB
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them. Gameplay Mode situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World War and the evolution of simulation as both a technological achievement and a sociopolitical tool.Crogan begins by locating the origins of computer games in the development of cybernetic weapons systems in the 1940s, the U.S. Air Force’s attempt to use computer simulation to protect the country against nuclear attack, and the U.S. military’s development of the SIMNET simulated battlefield network in the late 1980s. He then examines specific game modes and genres in detail, from the creation of virtual space in fight simulation games and the co-option of narrative forms in gameplay to the continuities between online gaming sociality and real-world communities and the potential of experimental or artgame projects like September 12th: A Toy World and Painstation, to critique conventional computer games.Drawing on critical theoretical perspectives on computer-based technoculture, Crogan reveals the profound extent to which today’s computer games-and the wider culture they increasingly influence-are informed by the technoscientific program they inherited from the military-industrial complex. But, Crogan concludes, games can play with, as well as play out, their underlying logic, offering the potential for computer gaming to anticipate a different, more peaceful and hopeful future.

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