Tag: Games

Classic Steelers The 50 Greatest Games in Pittsburgh Steelers History


Free Download David Finoli, "Classic Steelers: The 50 Greatest Games in Pittsburgh Steelers History "
English | ISBN: 1606351982 | 2014 | 248 pages | PDF | 10 MB
When it came to football in the 1930s, the college sport was king. But in 1933, former boxer and minor league baseball player Art Rooney, who had quarterbacked the squad at Duquesne University, purchased a team for Pittsburgh for $2,500. Thus began the legacy we know as "Steeler Nation."

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New Trends in Dynamic Games and Applications


Free Download New Trends in Dynamic Games and Applications By Pierre Bernhard (auth.), Geert Jan Olsder (eds.)
1995 | 484 Pages | ISBN: 1461287197 | PDF | 18 MB
The theory of dynamic games is very rich in nature and very much alive! If the reader does not already agree with this statement, I hope he/she will surely do so after having consulted the contents of the current volume. The activities which fall under the heading of ‘dynamic games’ cannot easily be put into one scientific discipline. On the theoretical side one deals with differential games, difference games (the underlying models are described by differential, respec tively difference equations) and games based on Markov chains, with determin istic and stochastic games, zero-sum and nonzero-sum games, two-player and many-player games – all under various forms of equilibria. On the practical side, one sees applications to economics (stimulated by the recent Nobel prize for economics which went to three prominent scientists in game theory), biology, management science, and engineering. The contents of this volume are primarily based on selected presentations made at the Sixth International Symposium on Dynamic Games and Applica tions, held in St Jovite, Quebec, Canada, 13-15 July 1994. Every paper that appears in this volume has passed through a stringent reviewing process, as is the case with publications for archival technical journals. This conference, as well as its predecessor which was held in Grimentz, 1992, took place under the auspices of the International Society of Dynamic Games (ISDG), established in 1990. One of the activities of the ISDG is the publication of these Annals. The contributions in this volume have been grouped around five themes.

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My Book Of Number Games 1-150


Free Download Kumon, "My Book Of Number Games 1-150"
English | 2004 | pages: 84 | ISBN: 4774307602 | PDF | 10,3 mb
By using the skills acquired from the tracing and coloring exercises in My Book of Number Games 1-70, children will gain more advanced number recognition abilities. Understanding the sequence of numbers up to 150 will prepare children for mastering higher-level, multi-digit calculations. Children who have a firm grasp of numerical order are much more likely to learn arithmetic and math with ease.

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The History of Video Games


Free Download The History of Video Games by Charlie Fish
English | August 12, 2021 | ISBN: 1526778971 | 120 pages | PDF | 29 Mb
This book is a potted history of video games, telling all the roller coaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.

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Old Fashioned Children’s Games Over 200 Outdoor, Car Trip, Song, Card and Party Activities


Free Download Sharon O’Bryan, "Old Fashioned Children’s Games: Over 200 Outdoor, Car Trip, Song, Card and Party Activities"
English | ISBN: 0786405589 | | 143 pages | EPUB | 3 MB
Whatever happened to the old-fashioned children’s games and songs? Old favorites like Kick the Can, Fox and Geese, and Red Rover encouraged camaraderie, physical activity, coordination and social interaction-as electronic and computer games never can. Family and campfire singalongs helped preserve the folksong and storytelling tradition while instilling in children a sense of community and a confidence in their musical capability.

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Video Games (Career Launcher)


Free Download Lisa McCoy, "Video Games (Career Launcher)"
English | 2010 | pages: 164 | ISBN: 0816079609, 081607982X | PDF | 2,6 mb
Video games are one of today’s most popular forms of entertainment. According to the Entertainment Software Association, the U.S. computer and video game industry had software sales of $9.5 billion in 2007-an increase of more than 300 percent since 1996. Two major trends are the growth of mobile gaming and online gaming. Producing and selling successful video games is a huge collaborative effort, often requiring the skills of numerous artists, marketing specialists, musicians, producers, programmers, salespeople, and writers.

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