Tag: Gamification

Gamification – How to Host a FinOps Hackathon


Free Download Gamification – How to Host a FinOps Hackathon: Proven to unlock cloud savings and build a FinOps culture by Brian McCumber
English | February 3, 2024 | ISBN: N/A | ASIN: B0CTYRZTMQ | 103 pages | EPUB | 1.67 Mb
In 5 weeks, Brian McCumber successfully led a Global FinOps Hackathon, from concept to delivery, for an enterprise company with an annual cloud spend over $40 million dollars.

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Recrutainment Gamification in Employer Branding, Personalmarketing und Personalauswahl , 2.Auflage


Free Download Recrutainment: Gamification in Employer Branding, Personalmarketing und Personalauswahl , 2.Auflage by Lars J. Jansen · Joachim Diercks, Kristof Kupka
Deutsch | EPUB (True) | 2023 | 438 Pages | ISBN : 3658387483 | 77.1 MB
Recrutainment hat sich in den letzten Jahren zu einem deutlich sichtbaren und allgemein akzeptierten Instrument in der Personalgewinnung entwickelt: Immer mehr Organisationen setzen auf spielerisch-simulative Elemente in Berufsorientierung, Employer Branding, Personalmarketing und Recruiting. Recrutainment ist die Gamification der Personalgewinnung.

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Recrutainment Gamification in Employer Branding, Personalmarketing und Personalauswahl , 2.Auflage


Free Download Recrutainment: Gamification in Employer Branding, Personalmarketing und Personalauswahl , 2.Auflage by Lars J. Jansen · Joachim Diercks, Kristof Kupka
Deutsch | EPUB (True) | 2023 | 438 Pages | ISBN : 3658387483 | 77.1 MB
Recrutainment hat sich in den letzten Jahren zu einem deutlich sichtbaren und allgemein akzeptierten Instrument in der Personalgewinnung entwickelt: Immer mehr Organisationen setzen auf spielerisch-simulative Elemente in Berufsorientierung, Employer Branding, Personalmarketing und Recruiting. Recrutainment ist die Gamification der Personalgewinnung.

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Augmented Reality Games II The Gamification of Education, Medicine and Art


Free Download Augmented Reality Games II: The Gamification of Education, Medicine and Art by Vladimir Geroimenko
English | EPUB | 2019 | 306 Pages | ISBN : 3030156192 | 170.7 MB
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

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Gamification Design for Educational Contexts Theoretical and Practical Contributions


Free Download Gamification Design for Educational Contexts: Theoretical and Practical Contributions by Armando Toda, Alexandra I. Cristea, Seiji Isotani
English | PDF EPUB (True) | 2023 | 140 Pages | ISBN : 3031319486 | 14.5 MB
Have you ever wondered how to best add game-like elements to your (online) courses? What makes some game features desirable, and others boring? This book covers gamification design in educational domains. It is aimed at practitioners, researchers and academics alike. Gamification design is a recent and relevant topic in many domains; however, it is not well explored in the domain of education, with only a few frameworks available and most of these being only academic (e.g., theoretical) and not addressing practical issues related to education practitioners (e.g., teachers and instructors). The book is divided into 3 parts, in part 1 we explain some basic concepts related to gamification and gamification design, its importance for the education domain, possible negative effects if gamification design is neglected, and aspects that are still not encompassed by this field. Following, part 2 focus on explaining data-driven gamification design concepts as well as a research framework on how to use data mining algorithms to analyze and interpret data to generate strategies that can be used in education domain. It also presents a conceptual framework on how to apply those strategies in the education domain, focusing on the teacher and instructor; Finally, part 3 presents discussions regarding the concepts covered in the book, as well as possible research directions

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