Tag: Gaming

Managing Your Gaming and Social Media Habits


Free Download Managing Your Gaming and Social Media Habits: From Science to Solutions
English | 2025 | ISBN: 1032607599 | 203 Pages | PDF (True) | 3 MB
The influence of technology on hobbies and leisure time is quickly becoming a regular part of daily life, but how much do we really understand about how or why we’re using it, and its impact on our health? This easy-to-read guide is designed to provide all of the support needed to understand why we use technology the way we do, and how we can recognise when interventions are needed to help master our own technology use.

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RuneScape The Official Cookbook (Gaming)


Free Download RuneScape: The Official Cookbook (Gaming) by Sandra Rosner, Jarrett Melendez
English | April 16th, 2024 | ISBN: 9798886633146 | 144 pages | True EPUB | 55.87 MB
Grab your ingredients and put on your cooking cape-it’s time to make the most mouthwatering recipes in Gielinor!

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Persuasive Gaming in Context


Free Download Teresa de La Hera, "Persuasive Gaming in Context "
English | ISBN: 9463728805 | 2021 | 264 pages | PDF | 3 MB
The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called ‘persuasive games’, that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors.

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The Gambling Century Commercial Gaming in Britain from Restoration to Regency [Audiobook]


Free Download The Gambling Century: Commercial Gaming in Britain from Restoration to Regency (Audiobook)
English | ASIN: B0CQ1427Y2 | 2024 | 10 hours and 45 minutes | MP3@64 kbps | 296 MB
Author: John Eglin
Narrator: Dan Calley

Gambling captures as nothing else the drama of the "long eighteenth century" between the age of religious wars and the age of revolutions. The society that was confronted with games of chance pursued as commercial ventures also came to grips with unprecedented social mobility, floated by new wealth from new sources created fortunes from trade in sugar, cotton, ivory, silk, tea, or enslaved human beings. Likewise, play for money was prominent in the public imagination as money itself, deployed through an ever expanding and ever more sophisticated range of mechanisms, increasingly invaded public awareness, as when prospective spouses in period fiction were rated in terms of annual income as if they were municipal bonds. Similarly, the archetypal figure of the gambler captured the imagination of the public in fiction, media, and politics. At the same time, new interest in science, technology, engineering, and mathematics-encouraged and bankrolled by those in power-fostered a new and unprecedented appreciation for mathematical probability and its applications, opening the possibility that games of chance might be pursued as a profitable commercial venture. The Gambling Century focuses like no previous work on those who enabled, facilitated, and profited from gambling, as well as on efforts to regulate or outlaw it.

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