Tag: Gnomon

The Gnomon Workshop – Drawing the Figure: Volume 2 Download

Free Download The Gnomon Workshop – Drawing the Figure: Volume 2

Masterclass Overview: Mastering the Structure of the Human Figure

In this second volume of the Drawing the Figure series, Jack explores the key concepts of structure, focusing on how to represent the human figure in 3-dimensional space on a 2-dimensional surface. This class is designed to help artists understand the complexity of the human body through simplified forms, making it easier to translate lifelike movement and proportion into compelling drawings.

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The Gnomon Workshop – Sculpture 4 Download

Free Download The Gnomon Workshop – Sculpture 4

Course Description

In this advanced course, Molding & Casting the Head builds upon the foundations laid in the previous course, ‘Sculpting the Detailed Character Head.’ This four-hour lecture takes students through the entire process of preparing a sculpture for molding, including the critical step of pulling a plaster cast from the mold. Throughout the course, you will be introduced to various mold-making techniques, how to divide a sculpture for individual molding, and how to create a flexible silicone Matrix mold. The course also covers the production of casting and addresses the use of specialized materials and techniques in this field. Students will learn practical tips to avoid common mistakes in the molding and casting process, providing them with a solid foundation to take on their own projects.

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The Gnomon Workshop – Designing for Production in ZBrush

Free Download The Gnomon Workshop – Designing for Production in ZBrush

Course Description

In this comprehensive designing for production course, Art Director Rafael Grassetti takes you through his entire process of designing and creating a character using ZBrush. He demonstrates the various tools and techniques he uses to sketch concepts while maintaining a mindset focused on creating a character that will be used in game or cinematic production. Starting with the character blockout, Rafael creates the secondary shapes, refines the model, and then moves on to sculpting the fine details and texturing. The final step includes compositing in Photoshop to illustrate the character as a product ready for production.

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The Gnomon Workshop – Creating a Swamp & Mud Monster in Houdini – Procedural FX shot techniques

Free Download Creating a Swamp & Mud Monster in Houdini – Procedural FX Shot Techniques

Introduction
Join David Silberbauer, VFX artist, for this comprehensive 5-hour workshop that guides you through the process of creating a swamp monster emerging from a muddy environment using Houdini. Whether you’re a beginner or intermediate artist, this tutorial offers invaluable insights into procedural FX shot techniques that will take your VFX skills to the next level.

Course Overview

This workshop focuses on teaching you how to use Houdini to create a full CG environment, animate a swamp monster, and apply various fluid and environment effects. The techniques covered include HeightField scattering, fluid meshing, MPM workflow, and VDB processes, providing an in-depth look at procedural setups and fluid simulations.

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The Gnomon Workshop – 3D Creature Design: Alien Rock Grubber

Free Download The Gnomon Workshop – 3D Creature Design: Alien Rock Grubber

Master the art of creature design with industry expert Jerad Marantz!

Course Overview

Join Jerad Marantz as he unveils his creature design techniques in this comprehensive tutorial series. From initial sketches to stunning final renders, this lecture takes you through the entire creative process of designing the Alien Rock Grubber.

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The Gnomon Workshop – Maya for Animators – Body Mechanics


Free Download The Gnomon Workshop – Maya for Animators – Body Mechanics – The Gnomon Workshop
Erik A. Castillo | Duration: 2:20 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 760 MB | Language: English
In this intermediate-level workshop, following on from Introduction to Maya for Animators, Erik Castillo explores the core principles that bring animated characters to life. Using Maya, Erik focuses on understanding and applying fundamental animation concepts like squash and stretch, anticipation, timing, balance, and follow-through to create realistic and expressive movements.
Designed for those familiar with Maya, this workshop aims to help animators elevate their understanding of how body mechanics affect a character’s movement and overall performance. Through practical, hands-on exercises, artists will explore the process of creating believable actions such as lifting objects, standing, walking cycles, and more.
The workshop includes an analysis of famous animation sequences to see how professionals tackle complex body mechanics. By the end, students will clearly grasp how to make characters move naturally and with intent, using the principles discussed to refine and polish their animation sequences.

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The Gnomon Workshop – Real-Time VFX Fundamentals for Unreal Engine 5


Free Download The Gnomon Workshop – Real-Time VFX Fundamentals for Unreal Engine 5
Content Source
https://thegnomonworkshop.com/tutorials/real-time-vfx-fundamentals-for-unreal-engine-5
Genre / Category:Drawing & Painting
File Size :2.1 GB
Product DetailsLevel up your real-time VFX fundamentals with senior VFX artist Tobias Ahlgren Cederlöf as he breaks down the foundations of making great effects for games – while also analyzing what can make game FX not-so-great for comparison. This workshop offers a great introduction of the key concepts that aspiring VFX artists should follow, while also proving to be a helpful refresher and source of inspiration for experienced artists. Using nothing but basic elements including sprites, meshes, and animated materials, Tobias creates a multi-stage anime-inspired effect while focusing on the fundamental animation principles coined by animators at Walt Disney Studios many years ago.

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The Gnomon Workshop – Creating a Hero Weapon for Games


Free Download The Gnomon Workshop – Creating a Hero Weapon for Games
Content Source
https://thegnomonworkshop.com/tutorials/creating-a-hero-weapon-for-games
Genre / Category:Drawing & Painting
File Size :7.4 GB
Product DetailsTake a deep dive into the creation process of making next-gen, production-ready weaponry and prop art for games. Follow along as Thomas Butters, Lead Weapon & Prop Artist at Facepunch Studios, shares his knowledge, workflow, and tips for producing high-quality art, starting from the very beginning stage of reference gathering through to rendering beautiful portfolio shots, covering everything in-between. Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes.

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The Gnomon Workshop – Creating 3D Environment Concepts with Mood & Story


Free Download The Gnomon Workshop – Creating 3D Environment Concepts with Mood & Story
Content Source
https://www.thegnomonworkshop.com/tutorials/creating-3d-environment-concepts-with-mood-story
Genre / Category:Drawing & Painting
File Size :3.4 GB
Product DetailsLearn how to effectively communicate stories and evoke emotions with your 3D environment concepts. In this 4.5-hour workshop by Concept Artist Andy Walsh, you’ll discover the process he’s refined through a decade of experience to design environments that can draw the audience into an environment to establish an emotional connection.

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The Gnomon Workshop – Liquid Simulation on Houdini


Free Download The Gnomon Workshop – Liquid Simulation on Houdini
MKV | Video: H264 1920×1080 | Audio: AAC 48000Hz 2 Ch
Language: English | Duration: 2h 46m | Size: 2.9 GB
Simulate milk pouring into a bowl of cereal to learn the art of interacting with Rigid Body Dynamic objects and FLIP Fluid Particles. This 3.5-hour workshop by Stavros Sofianos will teach you how to craft a dynamic, art-directable splash effect, filling the bowl with milk and allowing your cereal pieces to float. This tutorial is created for intermediate-level artists with a basic understanding of Houdini.
Stavros begins by creating various layers of cereal and placing them in a simple yet effective way that will allow you to create a pleasing splash interaction later using the FLIP solver. You’ll also explore a Voronoi fracture technique to correctly create proxies that can be used in an RBD simulation to generate the initial state of the cereal in the bowl.

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