Tag: Gnomon

The Gnomon Workshop – Animating a Complex Fight Action Sequence in Maya


Free Download The Gnomon Workshop – Animating a Complex Fight Action Sequence in Maya
Peter Dang | Duration: 5:29 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 2,14 GB | Language: English
In this advanced animation workshop, Peter Dang walks through his process for animating multiple characters with moving cameras and details how to animate a body slam! From planning and shooting references to spline-blocking (splocking!), creating a straight-ahead animation, creating multiple character physical interactions, and working with moving cameras, Peter’s workshop is a thorough insight to help demystify complex animation shots. Peter also shares his polishing techniques for a clean final result.
This comprehensive 5.5-hour workshop is intended for intermediate to advanced animators who are looking to improve the physicality and action of their animations. Basic experience in Maya is essential, and some experience animating in Maya will be beneficial. As well as sharing the technical processes, Peter also reveals how to observe references and examine angles and relationships to shapes, plus how to animate with feeling and find the right camera movement to work with your animations.
Animating action is very exciting, but clarity is always king! You can expect a lot of motion trails, graph editor cleaning, and tracking in the camera view. By the end of this workshop, you’ll have experienced how complex action animation work can be but will understand how, with the right principles, you can achieve fantastic results.

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The Gnomon Workshop – Animating a 3-Hit Combo for Games in Maya


Free Download The Gnomon Workshop – Animating a 3-Hit Combo for Games in Maya
Brandon Yates | Duration: 6:33 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 5,95 GB | Language: English
Learn how to animate a three-hit combo for videogames using motion capture as a base. This is an advanced workshop for animators looking to use mocap for games, detailing Maya’s Human IK motion-capture package, including the retargeting and animation settings.
Brand Yates is an animator with nine years of experience in videogames. He shares how to use Maya’s retargeting and HIK system and explains some of the important advanced posing, timing, and layering techniques used when animating for AAA games. He also discusses how to branch out your combo into different strings while ensuring all animations flow together – no matter what inputs are entered by the player.
Upon completing this workshop, you should feel confident using a combination of animation layers in Maya, along with the Time Editor and the Time Warp, to achieve a three-hit combo in Maya with the goal of achieving AAA game quality.

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The Gnomon Workshop – Introduction to Maya for Animators


Free Download The Gnomon Workshop – Introduction to Maya for Animators
Erik A. Castillo | Duration: 3:02 h | Video: H264 1920×1076 | Audio: AAC 48 kHz 2ch | 335 MB | Language: English
PRACTICE ESSENTIAL ANIMATION EXERCISES
This introductory workshop is geared towards individuals pursuing a career in CG character animation and those with an interest in the field. The primary objective is to provide you with an introduction to the intricacies of animation using Maya, yet in an easy-to-digest manner.
Taught by Erik A. Castillo, former Animation Artist at DreamWorks, this comprehensive workshop aims to demonstrate that, while Maya may appear daunting at first, with the proper guidance, it can be significantly simplified. Additionally, the workshop aims to impart a methodology for approaching the craft of animation by prioritizing key aspects before progressing to more advanced concepts.

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The Gnomon Workshop – Advanced Illustration and Key Art Techniques


Free Download The Gnomon Workshop – Advanced Illustration and Key Art Techniques
Alex Nice | Duration: 3:17 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 1,65 GB | Language: English
2D CONCEPT ILLUSTRATION, 3D ASSET CREATION, 360 ILLUSTRATION AND INTERACTIVE CONCEPT DESIGN WITH VR
Learn from the industry-proven workflows of Art Department Illustrator Alex Nice, as he shares his processes for creating both flat 2D illustrations and 2D-to-3D interactive scenes.
Art Departments in the film industry are continually changing as new tools and technology make things easier and faster. However, with these new tools comes additional complexity. The never-ending challenge is finding a comfortable balance between art and technology within tight, uncompromising production schedules. As a professional artist for feature film, Alex covers his pipeline for creating a sci-fi environment set using various 2D and 3D applications. This workshop is not software-specific and is ideal for anyone with a basic understanding of 3D workflows.

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The Gnomon Workshop – Creating a Female Hairstyle for Production with Maya XGen


Free Download The Gnomon Workshop – Creating a Female Hairstyle for Production with Maya XGen
Content Source:http://www.thegnomonworkshop.com/tutorials/creating-a-female-hairstyle-for-production-with-maya-xgen
Genre / Category:3D Tutorials-File Size :1.3Gb
In this workshop, Bruno Tornisielo shares his process for creating a female hairstyle from scratch with Maya XGen and Arnold. He begins by showing how to create simple hair on a sphere to demonstrate XGen’s fundamental principles and tools. Bruno then covers all the tools to create curves and modifiers, discussing how to create a clump, cut, noise and curl. Next, he explains his workflow for creating a ponytail hairstyle, illustrating why it’s better to work on layers, while covering the entire process of creating all the guides and layers for the entire hair groom. Finally, Bruno demonstrates the modifiers for each layer, the light-rig, shaders and finally how to achieve the final render in Arnold. For those looking to create realistic hair for cg characters in Maya, this title provides an in-depth look at production techniques and workflow.

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The Gnomon Workshop – Efficient Techniques for Building 3D Environments


Free Download The Gnomon Workshop – Efficient Techniques for Building 3D Environments
Content Source:https://www.thegnomonworkshop.com/tutorials/efficient-techniques-for-building-3d-environments/
Genre / Category:3D Tutorials – File Size :11GB
Learn a variety of efficient industry-proven techniques for creating a range of 3D environment styles in this 3-hour workshop by James A.J. Miller, Environment Artist at DreamWorks Animation. The workshop begins with a demonstration of a large 3D city environment in a desert setting. This type of scene offers a great opportunity for James to cover the importance of Triplanar materials, take a look at Houdini’s Terrain tools, look at modeling to shot requirements, as well as scattering in Clarisse. This then sets things up perfectly to lead into AOVs in Nuke, where James dives into an explanation about what they are, and how artists can use them to their advantage. He demonstrates how to install Gizmos as well as his best practices for when to use AOVs in Nuke before returning back to a shot and finishing off a composite. The proceeding section takes a break from shot work to introduce the topic of photogrammetry in 3D environment building, and how to use it effectively. This demonstration walks through an environment scan using Agisoft Metashape. Up next, James opens up SpeedTree to walk through his “Mothertree” shot, which makes use of the new SpeedTree for Clarisse plug-in. He additionally animates atmosphere using Houdini, which can be taken back into the scene in Clarisse for added impact and realism.

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The Gnomon Workshop – Creating Sci-Fi Keyframe Concept Art with Sebastien Hue


Free Download The Gnomon Workshop – Creating Sci-Fi Keyframe Concept Art with Sebastien Hue
Content Source:https://www.thegnomonworkshop.com/tutorials/creating-sci-fi-keyframe-concept-art
Genre / Category: Drawing & Painting , Art – File Size :1.3GB
When you’re tasked with creating keyframe concept art for the art department of a feature film or video game, you’re more than likely going to need to bring a scene to life quickly, and with photorealistic results. Sebastien Hue is a Concept Illustrator with credits including Call of Duty: Infinite Warfare, who shares his complete workflow across 5 hours, from developing an initial idea to creating an establishing shot that’s worthy of inclusion in a sci-fi movie or game cinematic. This workshop details Sebastien’s entire pipeline for creating keyframe concept art and focuses on efficiency throughout. He shares how Cinema 4D can be used alongside Photoshop to speed up the design process and help with achieving cinematic results. Knowledge of Photoshop is recommended since this video tutorial takes an intermediate-level approach with more of a focus on artistic exploration, covering the fundamentals of composition, depth, mood, lighting, and industrial design. While Cinema 4D is Sebastien’s 3D software of choice, any 3D software can be used to follow along.

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