Tag: VES

La Pâtisserie des Rêves The Pâtisserie of Dreams


Free Download La Pâtisserie des Rêves: The Pâtisserie of Dreams by Phillippe Conticini, Thierry Teyssier
English | June 19, 2014 | ISBN: 1909808172 | 343 pages | PDF | 22 Mb
La Pâtisserie des Rêves (translating literally as The Patisserie of Dreams) is the name of the world famous French pastry shops; the brainchild of pastry chef Philippe Conticini and entrepreneur and hotelier Thierry Teyssier. With four shops already open in France, the first shop in London will open in February, bringing traditional French patisserie with a modern twist to the British capital.

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The VES Handbook of Virtual Production


Free Download The VES Handbook of Virtual Production edited by Susan Zwerman, Jeffrey A. Okun
English | October 31, 2023 | ISBN: 1032432667, 1032432640 | True EPUB | 428 pages | 26.7 MB
The VES Handbook of Virtual Production is a comprehensive guide to everything about virtual production available today – from pre-production to digital character creation, building a stage, choosing LED panels, setting up Brain Bars, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more.

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La Pâtisserie des Rêves The Pâtisserie of Dreams


Free Download La Pâtisserie des Rêves: The Pâtisserie of Dreams by Phillippe Conticini, Thierry Teyssier
English | May 20th, 2022 | ISBN: 1909808172 | 240 pages | True EPUB | 20.17 MB
A cookery from the renowned Parisian bakery and confectionery, known internationally for excellence in traditional French pastries and desserts.

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The VES Handbook of Virtual Production


Free Download The VES Handbook of Virtual Production
by Susan Zwerman

English | 2023 | ISBN: 1032432667 | 454 pages | True PDF | 42.09 MB
The VES Handbook of Virtual Production is a comprehensive guide to everything about virtual production available today – from pre-production to digital character creation, building a stage, choosing LED panels, setting up Brain Bars, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more.

(more…)