Tag: Videogames

How to Do Things with Videogames


Free Download Ian Bogost, "How to Do Things with Videogames"
English | 2011 | ISBN: 081667647X, 0816676461 | PDF | pages: 193 | 1.3 mb
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.

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The Gnomon Workshop – Creating Foliage for Videogames SpeedTree, Maya, ZBrush, Substance & UE5 Workflow


Free Download The Gnomon Workshop – Creating Foliage for Videogames SpeedTree, Maya, ZBrush, Substance & UE5 Workflow
Colin Valek | Duration: 3:29 h | Video: HVC1 1920×1080 | Audio: AAC 48 kHz 2ch | 2,47 GB | Language: English
Learn how to create game-ready foliage assets from scratch using hand-crafted models and textures. This workshop by Senior Environment Artist Colin Valek will give you a comprehensive guide to using SpeedTree to create trees and groundcover vegetation that can be used to build lush and beautiful game environments.
This workshop is intended for intermediate-level artists with some prior knowledge of working with SpeedTree, Maya, ZBrush, Substance Designer, and Unreal Engine. Learn professional tips about the art direction of foliage assets, as well as technical considerations for using foliage in games. Also, you will go over the importance of quickly blocking placeholder assets before committing to detail work.
The chapters work through the process of sculpting and texturing highly detailed plant models using ZBrush and Maya. These plant models are then baked down onto texture atlases using Substance Designer and finally assembled into foliage assets within SpeedTree. Lastly, you’ll be given some tips on integrating and populating foliage in Unreal Engine 5.

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Ludopolitics Videogames against Control


Free Download Ludopolitics: Videogames against Control by Liam Mitchell
English | 2018 | ISBN: 1785354884 | 352 Pages | PDF | 10.0 MB
What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions?

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Videogames and Agency


Free Download Videogames and Agency
English | 2023 | ISBN: 1032288477 | 226 Pages | PDF (True) | 3.3 MB
What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics.

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