Tag: Virtual

Playing to Learn Experiences in Virtual Biology Environments


Free Download Johnnie Wycliffe, "Playing to Learn: Experiences in Virtual Biology Environments "
English | ISBN: 1608768627 | 2011 | 93 pages | PDF | 2 MB
Play is human nature, which we remember and return to because of the excitement involved. Hence, play is in most cultures used in learning common rules and in achieving social harmony among children as well as adults. Additionally, practical subjects such as science include playful interaction with objects. This book outlines theoretical frameworks that apply in playing to learn and characteristics of games that are important in encouraging learning. Regrettably however, abstract and boring systems, as well as watching television, replace such enjoyment in learning. Fortunately, robust virtual environments and realities ease the rigour in designing and in executing educational play. It has to be noted that virtual environments are now designed for television sets, mobile telephones and computers. Therefore, the book ‘Information and Communications Technology’ (ICT) includes all of such technologies, although the cases reported here are specifically computer games.

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Mental Health Virtual Reality


Free Download Mental Health Virtual Reality: The Power of Immersive Worlds
English | 2025 | ISBN: 1394278454 | 259 Pages | PDF, EPUB (True) | 4.3 MB
MHVR: The Power of Immersive Worlds is an expansive and highly insightful exploration into the integration of virtual reality (VR) within the spectrum of mental health offerings. This book is not merely a collection of research and examples; it is a journey through the evolution of VR, tracing its origins from visionary fiction to a substantial, transformative tool in mental health therapy.

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Gamers Unplugged The Social Impact of Virtual Worlds


Free Download Gamers Unplugged: The Social Impact of Virtual Worlds by Aishik Dutta
English | October 30, 2024 | ISBN: N/A | ASIN: B0CW1KM158 | EPUB | 0.76 Mb
Step into the expansive universe of gaming with Gamers Unplugged: The Social Impact of Virtual Worlds, an in-depth examination of one of the most transformative cultural phenomena of our time. This comprehensive guide takes readers on a journey through the multifaceted impact of virtual worlds, from the origins of arcade classics to the immersive digital landscapes of today’s most advanced games.

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Coloso – Creating Dynamic Virtual Characters in Live2D

Coloso – Creating Dynamic Virtual Characters in Live2D Download

Free Download Coloso – Creating Dynamic Virtual Characters in Live2D is an advanced course designed for those interested in creating dynamic, lifelike virtual characters. This class dives deep into the techniques used to craft multi-staged pendulums, adjust settings in VTubeStudio, and apply 3D effects to illustrations for more realistic character movements.

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Case Studies in the Virtual Physical Chemistry Laboratory (Physical Chemistry in Action)


Free Download Case Studies in the Virtual Physical Chemistry Laboratory (Physical Chemistry in Action) by Anthony J. Duben
English | April 23, 2024 | ISBN: 303155017X | 201 pages | MOBI | 23 Mb
This textbook provides a unique instructional resource in experimental Physical Chemistry with case studies based on data taken from the scientific literature. Platform-independent software that generates individualized data sets for student practice and assessment is included. Case Studies in the Virtual Physical Laboratory can be used to

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Rizom-Lab RizomUV Real / Virtual Space 2024.1.59 (x64)


Free Download Rizom-Lab RizomUV Real / Virtual Space 2024.1.59 (x64) | 139.9 Mb
RizomUV is indeed an impressive piece of software! Not only in the fundamental tools provided miles ahead of any alternatives, but the support provided is also absolutely outstanding. In my opinion, the real strength that RizomUV has to offer is the robust scripting API, which allows me to build a highly efficient workflow around the software.

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Virtual Environments ’95 Selected papers of the Eurographics Workshops in Barcelona, Spain, 1993, and Monte Carlo, Monaco, 199


Free Download Virtual Environments ’95: Selected papers of the Eurographics Workshops in Barcelona, Spain, 1993, and Monte Carlo, Monaco, 1995 By David Mizell, Stephen Jones, Paul Jackson, Dasal Pickett (auth.), Dr. Martin Göbel (eds.)
1995 | 307 Pages | ISBN: 3211827374 | PDF | 14 MB
Virtual Environments -(VE) the new dimension in man-machine-communication -have been developed and experienced in Europe since 1990. In early 1993 the Eurographics Association decided to establish a working group on Virtual Environments with the aim to communicate advances in this fascinating area on a scientific and technical level. In September 1993 the first workshop on VEs was held in Barcelona, Spain, in conjunction with the annual Eurographics conference. The workshop brought together about 35 researchers from Europe and the US. The second workshop was held together with Imagina ’95 in Monte Carlo, Monaco. This time, around 40 researchers from Europe, the US, but also from Asia met for a 2-day exchange of experience. Needless to say -as in all Eurographics workshops -we found the atmosphere very open and refreshing. The workshops were sponsored by ONR (Office of Naval Research), UK; US Army Research Institute, UK; University of Catalonia, Spain; EDF France; CAE France, INA France and IGD Germany and locally organized by Daniele Tost and Jaques David. While in the first workshop in 1993 many concepts in VE were presented, the ’95 workshop showed up various applications in different areas and demonstrated quite clearly that Virtual Environments are now used in interactive applications.

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Rizom-Lab RizomUV Real / Virtual Space 2024.1.56 (x64)


Free Download Rizom-Lab RizomUV Real / Virtual Space 2024.1.56 (x64) | 342.2 Mb
Today, following the path towards an ideal tool set capable of segmenting, flattening and packing UVs without any manual intervention, Rizom-Lab focuses on enhancing our technology, and making it available to 3D artists and product designers within our new standalones applications RizomUV Virtual Spaces and RizomUV Real Space, and in a form that can be integrated into others 3D editing softwares or pipelines within our RizomUV C++ Library.

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